Scene assets have always been frustrating to work with
Organizing and finding them becomes increasingly bothersome as a project grows, and their innate inability to be referenced for runtime purposes makes working with scene assets a cumbersome annoyance.

Scene Manager Toolkit solves common issues with a set of tools that greatly simplifies scene asset management for both editor and runtime purposes.

Core aspects

Create, rename, move into folder, delete, tag, search, and handle all states of a scene asset within a user-friendly editor window that automatically lists and keeps track of every scene asset of the project.

With Scene Manager Toolkit, scene assets can finally be referenced in the inspector directly, and all of their relevant data can be retrieved with a simple method call.

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F
A
Q

Can I start using Scene Manager Toolkit well into a project?
Yes.
The setup process is hands-free and automated.
Scene Assets will be fetched and listed for you to start working right away.

Will Scene Manager Toolkit force me to change how I interact with Unity?
Scene Manager Toolkit will never change how the user interacts with Unity.
You may build, enter/exit playmode, and manage addressables as usual.

Is there a support platform?
Discord is used as a platform to gather feedbacks, bug reports, and suggestions.